# Enshrouded 1.0 Summoner Build: Skeletons and Totems

Canonical page: https://enshroudedbuilds.site/builds/summoner-necromancer/
Game version: 1.0.0.0
Reviewed: 2026-10-17
Evidence label: Live testing in progress

> This Enshrouded 1.0 Summoner build centers on Hollow Skeleton and elemental totems, with Advanced Necromancy and Totem Mastery shaping the core minion loop.

## Quick answer

The most distinct new 1.0 archetype: establish summoned pressure, then support it with safe magic damage and control.

- Best for: Minions, totems and battlefield setup; Solo and Co-op play.
- Range: Magic.
- Complexity: Medium.
- Resource upkeep: High.
- Mechanic basis: Fire, Ice and Shock Totems plus Hollow Skeleton create a real summon package, backed by Advanced Necromancy and Totem Mastery.
- Full-build verification: The summoned spells and supporting skills are official. Caps, duration, scaling and optimal count remain open tests.

## Core priorities

1. Reach the official summoning skills without buying every adjacent magic node.
2. Add enough mana support to establish summons and still defend yourself.
3. Keep one direct-damage option for enemies that ignore, outrange or quickly remove summons.
4. Do not commit to a claimed summon cap until it is reproduced in the current patch.

## Leveling checkpoints

- **Levels 1–10 — Establish the loop:** Level as a conventional wand or staff caster while collecting the resources required by the summon spells.
- **Levels 11–25 — Commit to the role:** Unlock one summon type and learn its placement before adding the full elemental set.
- **Levels 26–40 — Add sustain:** Prioritize Advanced Necromancy and Totem Mastery once their live effects are confirmed in your tree.
- **Levels 41–50 — Finish the 1.0 shell:** Complete the mana, defense and direct-damage fallback around the summon core.

## Weapons and stats

- Weapons: Staff; Wand; Summoning spells.
- Stat direction: Intelligence; Mana support; Constitution.

## Strengths

- Persistent pressure
- Safer solo pacing
- Useful space control in groups

## Tradeoffs

- Setup time
- Mana and spell upkeep
- Launch scaling is not fully documented

## Gear priorities

- **Staff:** Casting economy and compatible spell bonuses. Practical alternative: A dependable current-level casting staff.
- **Wand:** Low-commitment fallback damage. Practical alternative: Any element that covers your summon package.
- **Armor:** Mana, magic offense and health. Practical alternative: Mix caster and durable pieces while scaling is tested.
- **Rings:** Resource sustain. Practical alternative: Defensive utility for solo progression.
- **Food:** Intelligence plus health. Practical alternative: Sustainable food beats a rare theoretical maximum.

## Combat loop

1. Place the summon that best controls the space before drawing the full pack.
2. Add a second summon only if the fight will last long enough to repay the setup.
3. Use direct magic to focus dangerous targets while summons occupy the field.
4. Reposition instead of repeatedly recasting into a bad location.
5. Refresh the minimum required setup, then conserve resources between waves.

## Official facts used by this guide

- The official 1.0 post names Fire Totem, Ice Totem, Shock Totem and Hollow Skeleton.
- Advanced Necromancy and Totem Mastery are named as new skills.
- The official release changelog is the source of truth for the launch-version skill reset.

## Open checks

- Concurrent summon cap
- Summon duration and recast behavior
- Whether and how summons scale with character stats
- Per-spell resource cost on the current patch

## Frequently asked questions

### Can you play a Summoner in Enshrouded 1.0?

Yes. Keen Games officially lists three elemental totems, Hollow Skeleton, Advanced Necromancy and Totem Mastery for 1.0.

### Is Summoner the best solo build?

It may offer safer setup-based play, but there is not yet a controlled cross-build test here that justifies calling it the best.

### How many summons can be active?

That remains in the verification queue. We do not publish a cap until it is reproduced on the current live build.

## Related pages

- [Enshrouded 1.0 Mage Build](/builds/mage.md)
- [Enshrouded 1.0 Battlemage Build](/builds/battlemage.md)
- [Enshrouded 1.0 Co-op Builds](/builds/coop.md)
- [All Enshrouded 1.0 builds](/index.md)
- [Skill tree and respec guide](/guides/skill-tree-respec.md)
- [Evidence methodology](/about/methodology.md)

## Primary sources

1. [Keen Games — 1.0 Combat: Changes and Additions](https://enshrouded.com/en-US/news/10-combat-changes-and-additions) — Primary source for named skills, spells and the Blast and Cast description.
2. [Keen Games — Release Trailer & Changelog](https://enshrouded.com/en-US/news/release-trailer-changelog-everything-you-need-to-wait-for-tomorrow) — Primary launch source for the 1.0 release state and progression changes.
