# Enshrouded 1.0 Skill Tree and Respec Guide

Canonical page: https://enshroudedbuilds.site/guides/skill-tree-respec/
Game version: 1.0.0.0
Reviewed: 2026-10-17

> The Enshrouded 1.0 skill-tree reset is a chance to rebuild around a real combat loop. This guide separates official changes from point totals and node values that still require a live-game check.

## Quick answer

Existing characters receive their skill points back for the rebuilt 1.0 tree. Start with one primary weapon loop, trace the shortest useful branch, add one fix for the failure that ends your runs, test with ordinary gear, and only then spend the flexible remainder. Confirm the current in-game node text, connections, point costs and respec cost before finalizing a route.

## Official 1.0 baseline

- Existing character skill trees reset at launch.
- The level cap reaches 50.
- The official overview names Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage and Survival Instinct.
- The official overview says 1.0 adds nine spells, including Fire, Ice and Shock Totems plus Hollow Skeleton.

## Five-step respec plan

1. Name one primary weapon loop: what starts damage, spends the main resource and fills recovery time.
2. Trace the shortest useful branch before buying bonuses for a second identity.
3. Add one failure fix: health, stamina, mana, mobility or control.
4. Test the loop with ordinary gear rather than an unverified perfect set.
5. Spend the flexible remainder for your difficulty, group and preferred content.

## Build destinations

- [Enshrouded 1.0 Mage Build](/builds/mage.md): A staff-led elemental spellcaster that values spell coverage, mana support and control; the wand is a fallback rather than the main damage engine.
- [Enshrouded 1.0 Summoner Build](/builds/summoner-necromancer.md): The most distinct new 1.0 archetype: establish summoned pressure, then support it with safe magic damage and control.
- [Enshrouded 1.0 Battlemage Build](/builds/battlemage.md): Use mobile wand criticals to prepare a deliberate staff hit, turning weapon swapping into a readable 10-second burst loop.
- [Enshrouded 1.0 Ranger Build](/builds/ranger.md): A positioning-first bow shell that can lean into precision, crowd pressure or a dagger fallback without duplicating three thin guides.
- [Enshrouded 1.0 Warrior Build](/builds/warrior.md): A readable frontline plan for players who value controllable defense, reliable openings and lower setup overhead.
- [Enshrouded 1.0 Barbarian Build](/builds/barbarian.md): Trade shield safety for reach and committed hits, with a tree that protects stamina and recovery before chasing peak damage.
- [Enshrouded 1.0 Solo Builds](/builds/solo-beginner.md): Pick by the failure you want to avoid: sword and shield for safer mistakes, Battlemage for flexible range, or Ranger for deliberate distance.
- [Enshrouded 1.0 Co-op Builds](/builds/coop.md): Build a party around complementary jobs—frontline, sustain and damage coverage—without forcing every player into a rigid MMO class.

## Related pages

- [All Enshrouded 1.0 builds](/index.md)
- [Evidence methodology](/about/methodology.md)

## Primary sources

1. [Keen Games — 1.0 Combat: Changes and Additions](https://enshrouded.com/en-US/news/10-combat-changes-and-additions) — Primary source for named skills, spells and the Blast and Cast description.
2. [Keen Games — Release Trailer & Changelog](https://enshrouded.com/en-US/news/release-trailer-changelog-everything-you-need-to-wait-for-tomorrow) — Primary launch source for the 1.0 release state and progression changes.
