Official launch basis

Enshrouded 1.0 progression guide

Enshrouded 1.0 Skill Tree & Respec Guide

The Enshrouded 1.0 skill tree reset is a chance to rebuild around a real combat loop. This guide separates official changes from point totals and node values that still require a live-game check.

Official baseline

What Changed in the Enshrouded 1.0 Skill Tree

These are safe anchors for planning. Exact node links and point costs should be checked in the live release build.

01

Existing skill trees reset

The launch material says returning characters receive their points back, creating a clean rebuild around the release tree.

02

The level cap reaches 50

Level 50 changes the shape of endgame planning, but level alone is not a complete promise of every possible skill point.

03

New named combat nodes

Aerial Wand Attack, Wand Evasion Attack, Advanced Necromancy, Totem Mastery, Blast and Cast, Puncture, Barrage and Survival Instinct appear in the official 1.0 overview.

04

Nine new spells

The official overview names a larger release spell package, including three elemental totems and Hollow Skeleton.

Five-step reset

Rebuild the loop first

A point-efficient tree is not the tree with the fewest nodes—it is the tree where every detour solves a problem you can name.

  1. 01

    Name one primary weapon loop

    Write down what starts damage, what spends the main resource, and what you do while recovering.

    Weapon
  2. 02

    Trace the shortest useful branch

    Reach the nodes that make that loop function before buying bonuses for a second identity.

    Core
  3. 03

    Add one failure fix

    Choose health, stamina, mana, mobility or control according to the problem that ends your runs most often.

    Safety
  4. 04

    Test with ordinary gear

    If the loop only works with an unverified perfect item set, it is not yet a dependable build.

    Proof
  5. 05

    Spend the flexible remainder

    Use the remaining live-tree budget for your difficulty, group and preferred content—not somebody else’s screenshot.

    Tune
Check live values before the final click

Many search results still describe Early Access or Update 8 trees. Confirm the node text, cost and connection in your current 1.0 client.

Skill tree FAQ

Enshrouded 1.0 Respec FAQ

Why was my Enshrouded skill tree reset in 1.0?

The official 1.0 launch material says existing character skill trees are reset so players can rebuild around the release tree and its new paths.

Can I respec in Enshrouded 1.0?

Yes. Enshrouded supports respec. Check the current in-game cost and interface before relying on an older Early Access guide, because this page does not invent a launch value.

How many skill points should I spend?

Plan around the points visible in your current live tree and your verified progression. The launch level cap is 50, but a complete budget also depends on the progression sources you have actually completed.

Should I copy a full build immediately?

No. Start with the build’s core combat loop, then add sustain and conditional bonuses as your gear and content justify them.